Become familiar with non-linear deformers as a modeling tool in Maya 2017. In this video, George goes over non-linear animation deformers such as bend, twist, and wave as modeling tools. He shows how to apply the deformers, then adjust the position of the deformer as well as deformer attributes to reshape models.
- [Voiceover] Another way to affect…or refine your models…is to deform them.…Now Maya has a number…of deformation tools…which can be used for modeling…and also for animation.…Let's take a look at how…to use those.…I'm actually gonna just create…a simple box here.…I'm gonna create a tall skinny box,…something about like that,…and then I'm gonna go into…my channel box here.…I'm gonna add some additional…detail for the height of that box.…Now deformations can be found…under the Modeling menu set…under Deform.…
Now we have a lot of options here.…Some of these are animation related.…The ones I want to look…at are called the…the Nonlinear Deformers.…So actually, I'm gonna tear…off this menu so we can see them…a little bit easier.…And we have a number of these…that can actually be used…to refine your model…in very controlled ways.…So the first one is the Bend.…So let's go ahead and just…select that and apply it…to our object.…When I do that, let's look at this,…it creates this object here.…
So let's go ahead and do this over.…I'm gonna select my model…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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