Put your newly learned modeling skills into practice by modeling a simple low-poly tree in Maya 2017. In this video, George shows how to model a simple tree using Maya’s polygonal modeling toolkit. He shows how to take a simple primitive object and use modeling tools add detail and reshape the object.
- [Voiceover] So now that we understand a little bit…about Polygonal objects and their components,…let's use that knowledge to build something fairly simple.…We're gonna build a pine tree.…So I'm gonna start off, by creating a cylinder.…And I want to make this cylinder…about the width of the trunk of the tree.…So I'm gonna make it, not too wide, but fairly tall.…How tall is the tree, well that's going…to be determined by the height of that cylinder.…So actually I'm gonna go into the attribute editor.…And change a few things.…
So I think I'm gonna bring my radius down…I think just a little bit here.…Making it a little bit of a narrower trunk,…say maybe let's just make it one.…And then the height, let's make the height 15,…let's make it a nice round number.…And then for subdivisions, I want that to be eight.…We're just gonna make this a low poly tree.…And then for subdivision height,…I'll put that somewhere around 12.…Now this won't depend on how many branches you want.…But let's go ahead and do that.…
So now with all with all of this in place,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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