Understand the concept of lattice deformers and use those as a modeling tool in Maya 2017. In this instructional video, George demonstrates how to use them to reshape and deform a mesh. He shows how to position and change the resolution of the lattice as well as how to reshape the lattice to affect the underlying model.
- [Voiceover] Anther way to deform objects is to use…what's called a lattice, and this is just an array…of points that surrounds an object or multiple objects…and controls the deformation.…Here I have my car, which is actually a number…of different parts, so actually I'm going to…deform the entire thing.…I'm going to marquee select the entire car and all…the parts and then we're going to go do Deform Lattice.…Now I'm going to choose some options, here.…We've got number of divisions.…
I've got, by default, 2, 5, and 2.…I'm going to change this to 4, 4 and 4.…Then we have some other options…about positioning and grouping.…I'm going to go ahead and position this around…the center of my selection and hit Create.…What this does is it creates this box,…which is a lattice, of points.…If we look at this in the outliner, you'll see…that I have this lattice that I can select.…All of my objects are actually effected by it…because I selected them all before I applied the lattice.…
If I right click over the lattice, I have two…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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