Learn how to use background reference images as a modeling aid within Maya 2018. In this video, George starts modeling an object against the reference images. He shows how to model without selecting the reference as well as how to accurately position the geometry in the model against the reference.
- [Narrator] With our reference in place,…we can now start to model.…Now typically in Maya we'll start…with a primitive object…and then reshape that to the reference…and then we'll start to use more…and more tools to refine that shape.…Now for this model here,…I want to model just half of it.…Now this model is symmetrical…so I'm just going to work on one side of it…and then we're going to mirror that over later…to create the other side, and that way…both sides will be identical.…
So the first thing I want to do…is create a primitive.…Now when I create a primitive,…I probably should be in an orthographic view port,…so I'm going to hit my space bar,…go out to my fore view,…and then let's go into a, our front view.…So I'm going to draw a box…that represents the lower portion of this arm here.…And so we're going to do Create,…Polygon Primitives, Cube, and I want…to make sure interactive creation is turned on.…So when we do that, it gives me this little icon…and I can left click and drag…to drag out the basic shape here.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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