Learn how to use background reference images as a modeling aid within Maya 2017. In this video, George starts modeling an object against the reference images. He shows how to model without selecting the reference as well as how to accurately position the geometry in the model against the reference.
- [Voiceover] Now that we have our reference in place,…let's go ahead and start modeling against it.…We're going to start with the body of the car.…So, basically just from the hood all the way back.…We're not gonna worry so much…about the upper part of the car, just the main body.…So, I just wanna get this shape in place.…So this will give you a good idea…as to how to model against reference.…So I'm gonna go into a four view here.…And I'm going to create a polygon cube,…or a box.…And I'm just gonna draw against this front view.…
I'm gonna go up here to the top corner…and drag this down so it's about the same…width and height as this area.…And then go into another view port and pull this forward.…Now because we're starting at zero,…we're gonna have to pull it forward a little bit more…than the length of that reference,…but we can always push that back.…In fact, let's go into our side view…and push this detail back.…You can see that, well, it's not quite exactly what I want…so I need to make this a little bit bigger.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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