So we finished our UV mapping process for a character and now I'm ready to…actually mirror the geometry so you make it symmetrical.…So I'll go ahead and select my character and I'm going to mirror using Duplicate Special.…So I'll click Edit > Duplicate Special, with options.…And I want to create a copy of my half that I've already modeled.…And I want to set the Scale in the X direction to -1 since all my geometry is in…the positive X direction right now. We want to mirror that into negative X.…So I'll click Duplicate Special. Okay.…
And I'll just Shift+Select so I have both sides of the character selected.…I'll use Mesh Combine to combine these into one mesh.…Now even though this is all one mesh now, the vertices and the edges along the…character's axis of symmetry are still separate.…So I need to merge those together.…So I'm going to do that with Edit Mesh > Merge, with options.…Now one thing I need to watch out for is in places like the face where there's…more detail, there's geometry that's closer together, I need to be careful that…
- Optimizing, extruding, and sculpting geometry
- Modeling a character's head and body
- UV-mapping the head and body
- Mirroring and texturing
- Setting up the skeleton
- Rigging the head and body
- Skin binding & weight painting
- Controlling animation with scripts in Unity
Skill Level Intermediate
1. Overview of Maya Modeling Tools
2. Insect Character Creation: Modeling the Body
3. Insect Character Creation: Texturing
4. Insect Character Creation: Rigging and Animating
5. Importing into Unity
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