Mirroring


show more Mirroring provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya show less
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Mirroring

So we finished our UV mapping process for a character and now I'm ready to actually mirror the geometry so you make it symmetrical. So I'll go ahead and select my character and I'm going to mirror using Duplicate Special. So I'll click Edit > Duplicate Special, with options. And I want to create a copy of my half that I've already modeled. And I want to set the Scale in the X direction to -1 since all my geometry is in the positive X direction right now. We want to mirror that into negative X. So I'll click Duplicate Special. Okay.

And I'll just Shift+Select so I have both sides of the character selected. I'll use Mesh Combine to combine these into one mesh. Now even though this is all one mesh now, the vertices and the edges along the character's axis of symmetry are still separate. So I need to merge those together. So I'm going to do that with Edit Mesh > Merge, with options. Now one thing I need to watch out for is in places like the fac...

Mirroring
Video duration: 4m 57s 2h 58m Intermediate

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Mirroring provides you with in-depth training on 3D + Animation. Taught by Chris Reilly as part of the Game Character Creation in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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