Join George Maestri for an in-depth discussion in this video Mirroring skin weights, part of Maya: Character Rigging.
Now we're back, and we've spent a lot of intimate time with the Component Editor…tweaking our character.…This should be a fairly nice little mesh, at least on the left side.…Now remember, I only did the left side, but I've got pretty much everything…the way that I want it.…Now that we have the left side determined, we can just easily, easily get the…right side if your character is symmetrical, and our character is symmetrical.…So we can just select our character, go into Skin > Edit Smooth Skin > Mirror…Skin Weights, and basically we're just going to take everything we've done on…the left side and copy it over to the right.…
I need to Mirror Across an axis, this character is pointing along Z, so we…need to use YZ as our Mirror axis.…We're going to go +X to -X, so in other words, this is the positive side of…X, that's negative.…And then Association, do we want to do it closest point on surface, ray…cast, closest component?…I'm going to start with closest on surface, if it doesn't work, I'll try the other ones.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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