From the course: Modeling Vehicles in Maya

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Mirroring a model

Mirroring a model - Maya Tutorial

From the course: Modeling Vehicles in Maya

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Mirroring a model

So far, we've made the car in just one half. Of course, it's because this car, like most, is symmetrical. I can save time by not worrying about the other half for a while. Eventually, however, I'm going to want to see how the car looks as a whole. For this, we can use various tools in Maya to mirror or flip this half to the other side. Let's see how to do it. Before you can mirror an object, there's a few things that you want to make sure are in place first. You'll need to make sure that the pivot point of the object is at the center of the grid. So, let's select the car here, and I'm going to hit Spacebar, so we can see it better, and I want to hit W to go on a Move Mode. And, let's just rotate around a little bit, and let's actually turn the grid on, so we can see that. Okay, good. So, the pivot point is right in the middle of the grid. Make sure it's the same for all the other objects. Okay, so our hood intake, it actually got moved off at the center line a little bit. So, we can…

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