In this new version of Maya, Mirror Geometry and Mirror Cut have been merged into a consolidated Mirror command that supports a new and more robust mirroring workflow. In this video, George shows how to use these new Maya tools to create symmetrical models that automatically stitch themselves together.
- [Voiceover] Mirroring is related to symmetry,…and this has also been improved in Maya.…Now, the tools mirror geometry and mirror cut…have been merged into one command called mirror.…So, let's take a look at how this works.…So, here I have half of a car,…and if I want to, I can go into mesh, mirror,…and then I have a whole number…of different options for that.…So, we can go, mirror axis position, world, or object.…We can also specify an axis and a direction,…either positive or negative.…
And then we can also merge with the original,…and we can merge by a number of different options.…Either by merging vertices,…or by bridging the border edges.…So, let's take a look at how it works with…merging border vertices,…and let's go ahead and just do a mirror.…And that works, and what this does is…it actually gives all of these commands…here in a menu here, so if I want to…I can change the merge threshold,…I can change the UVs,…and change all of that.…
Now, one of the nice things is…that it can bridge borders…So let me show you another way to do this.…
- Finding the new features
- Using the Content Browser
- Working with symmetry and Mirror tool improvements
- Using the MASH networks
- Rigging a character with Quick Rig
- Animating with the Pose Editor
- Lighting with the Light Editor
- Rendering Render Setup layers
Skill Level Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
1. Interface and Display
2. What's New in Modeling
3. Work with MASH
4. Animation and Rigging Tools
5. Lighting and Rendering Features
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