Learn about ways to mirror geometry within Maya 2018. When working with symmetrical objects it is often advantageous to mirror one half of an object to create the other half. This video shows the process of mirroring geometry in Maya and ways to connect together the two halves.
- [Instructor] Now when we model symmetrically…we will have to create the symmetrical opposite…of our model, such as this base and arm of the chair.…And, I'll go ahead and merge those together.…Now there are a number of tools that Maya has…for mirroring objects, as well as tools for…merging, and connecting objects together.…So let's go ahead and take a look at…the first one, which is just mirror.…Now, I'm going to go ahead and select this object…and go into Face Mode.…
And let's just select…all of these…faces.…Now, when we want to make something symmetrical…we don't want a row of faces down the middle.…So I'm going to go ahead and just delete those.…And then go back into Object Mode.…And the command we're looking for is mirror.…So I'm going to find that under mesh, and let's go ahead…and just take a look at the options.…Now with mirror…we have a bunch of options here.…One is whether or not we want to cut the geometry.…
And that means that if these overlap…they will cut out these faces.…So this is going to do the operation that we just did.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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