Learn about and understand ways to mirror geometry within Maya 2017. When working with symmetrical objects it is often advantageous to mirror one half of an object to create the other half. This video shows the process of mirroring geometry in Maya and ways to connect together the two halves.
- [Voiceover] I've gone ahead and finished the left half…of the vehicle so let's go ahead and mirror this over,…to make the right and merge it all together.…We can do this with one tool and that's…called mirror geometry.…But before I do that I wanna make sure that my object is…set up to do this properly.…We have to take a look at a few things.…First, you wanna make sure that your object is at zero,…and your pivot point is along that inner open edge.…
So I wanna mirror along this open edge here,…so I wanna make sure that my pivot is at that point.…Which it is.…And then I want to make sure that this…edge is completely flat.…Now when you start to model one half of an object,…we could accidentally tweak a vertex out of center here.…So I want to make sure that everything's along the center,…and one easy way to that is just to use the scale tool.…So I'm gonna right click, select vertex,…and just select all the vertices along that inner edge.…
And then I'm going to scale.…So I'm gonna scale along X,…and basically that'll flatten them out.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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