Familiarize yourself about ways to merge components and perform target welds on polygonal objects in Maya 2017. In this video, George shows how to use the merge components tool to connect parts of a model together. He then shows how to use the target weld tool to stitch together an object a vertex at a time.
- [Voiceover] When you work with polygons,…there are many times when you'll need…to combine vertices…or combine edges of objects.…Now for this, we can use the Merge,…as well as the Target Weld tool.…So let's take a look at a good example here…on this car.…I'm gonna go ahead and turn off the grid here,…and let's take a look at the underside of this vehicle.…You'll see that when we extruded the wheel wells,…we have now some additional edges here…that really don't look that great.…We should probably continue the edge of this car…underneath to make it more of a uniform surface.…
So let's go ahead and do that.…So I'm gonna focus on this area…between the two wheel wells.…So I'm gonna go ahead, select my mesh,…let's go into Edge mode,…and then I'm going to shift-select all of these edges.…So, I wanna make some new geometry here,…so let's go ahead and just do a simple Extrude.…We can also use control-E.…And I wanna have enough edges to fill in one, two here.…So I'm gonna go ahead and create two divisions here…on these edges, and then just move it roughly into place.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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