Lighting is the basis of all rendering. Learn about and understand the basic lighting types available in Maya. In this instructional video, George shows how to create the various types of lights in Maya. These include spot lights, point lights, ambient lights, and directional lights. He shows how to adjust key attributes to affect the light quality.
- [Voiceover] In Maya, rendering is a lot like photography,…and just like photography, it works with light.…Now, in Maya, the light is a virtual light,…but we still need to understand how to place…and control lights in our scene.…So let's go ahead and just go through some of the…basic lighting types and how to manipulate them.…So I can create lights in one of two places.…We can do this under the Create menu.…We have a whole menu here for Lights,…and you can see that we have six basic types of light,…Ambient, Directional, Point, Spot, and so on.…
These can also be found on our Rendering shelf,…so the exact same lights are right here.…So let's go ahead and create a basic Spot Light.…Now when I do that, it creates a light at the origin,…you can see it down here,…and if I want, I can move that light around.…Now, the icon for this Spot Light is kind of this cone shape…that looks somewhat like a spotlight.…Now, if we want to actually see…what the light looks like in the scene,…we want to make sure that…our Renderer is set to Viewport 2.0 in our viewport,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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