Author
Released
7/1/2020- Prepping the model for rigging
- Creating and testing blend shapes
- Connecting blend shapes
- Setting up the skeleton and joints
- Skinning the head
- Upper face deformations
- Rigging the head
- Creating spline controls
- Rigging eyes and eyelid controls
- Setting up mouth controls
- Finishing and testing the rig
Skill Level Intermediate
Duration
Views
- [George maestri] Rigging characters for facial animation in Maya can be a challenge. Join me as I demystify the process of facial rigging for a character in Maya. We're going to start off with facial topology, and then move on to creating our own blend shapes. We're going to add joints to our character's head, and then connect everything up with spline-based controllers that allow animators to seamlessly manipulate your character's face. So let's go ahead and get started with facial rigging in Maya.
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Introduction
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1. Getting Started with Facial Rigging
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Facial topology3m 37s
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2. Creating Blend Shapes
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Blend shape stategies3m 5s
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Modeling mouth shapes3m 48s
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Testing blend shapes4m 43s
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Additional lip shapes5m 3s
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Creating in-between shapes5m 25s
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Connecting the blend shapes4m 16s
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3. Joint and Skeleton Setup
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Setting up the skeleton3m 10s
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Getting the jaw pivot right2m 29s
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Upper face joints5m 2s
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Skinning the head5m 7s
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Fine-tuning jaw deformation5m 30s
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Upper face deformations6m 16s
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4. Rigging the Head
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Attaching hair and eyebrows5m 25s
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Attaching teeth to jaw2m 57s
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Using joints for eyes4m 38s
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Creating spline controls3m 59s
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Connecting head controls4m 38s
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5. Rigging Eyes and Eyelids
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Controlling eye direction3m 33s
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Creating gaze control2m 8s
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6. Setting Up Mouth Controls
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Connecting the jaw control5m 55s
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Rigging lower lip controls3m 40s
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7. Finishing the Rig
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Controlling the cheeks4m 39s
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Eyebrow setup3m 21s
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Using clusters2m 52s
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Testing the rig1m 38s
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Conclusion
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Next steps23s
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Video: Facial rigging from scratch with Maya