Maya Essentials 2: Polygonal Modeling Techniques
This installment of Maya Essentials covers the basics of the polygonal modeling toolkit. Author George Maestri delves into the theory behind popular polygonal modeling techniques, then walks through the basic process of creating objects, modifying them with Soft Select, and working with subdivision surfaces. The course also includes more advanced techniques such as cutting faces and splitting polygons with the Edge and Bevel tools, creating holes and protrusions with Booleans, and deforming an entire object with lattices. An additional chapter is dedicated to edge loops, which can be used to create and organize detail in models.
- Creating and modifying polygonal objects
- Editing with reflection
- Smoothing objects
- Keeping faces together
- Using the Polygon Bridge tool
- Selecting and editing edge loops
- Spinning edges
- Working with objects history
- Modeling symmetrically
- Merging vertices
- Combining objects
- Using the Crease tool
I am George Maestri and welcome to Maya Essentials 2: Polygonal Modeling Techniques. In this course we are going to go over some of the basics of polygonal modeling techniques in Maya. We are going to show you how to create some basic polygonal objects and modify them using Soft Select, and we're also going to take a look at subdivision surfaces. After that, we're going to start using some more advanced tools such as the Extrude tool and the Bevel tool. We'll also be going to show you how to cut faces and split polygons.
We're going to work with Edge Loops, which are ways to create and organize the detail in your model. Finally, after that we are going to discuss a couple of other additional tools such as Booleans and Lattices. Let's get started with Maya Essentials 2: Polygonal Modeling Techniques.
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