AuthorAaron F. Ross
- Bifröst basics
- Analyzing the node structure
- Emitting from a polygon mesh
- Colliding with a polygon mesh
- Adding velocity, friction, and drag with motion fields
- Optimizing space and time accuracy
- Caching simulations
- Meshing and exporting liquids
- Render-time meshing in Arnold
- Applying channel data to Arnold shaders
- Generating foam from a liquid
- Rendering and shading foam in Arnold
Skill Level Advanced
- Hi, my name is Aaron F. Ross, and I'd like to welcome you to this course on Maya 2018: Bifrost Fluids. Bifrost for Maya 2018 includes several important updates to the liquid simulation plugin. This course takes an overview of simulating liquids in Bifrost and rendering them in Arnold. With Maya 2018.1, Arnold supports exciting new ways to render fluids in better fidelity without heavy mesh caches. For convincing materials, we can extract fluid dynamics data such as vorticity and apply it in an Arnold shading network.
Our exploration of fluids concludes with a look at Bifrost foam, which generates secondary particles from the main fluid. Bifrost Fluids is now a mature platform for liquid sims, so let's dive in.
1. Simulating a Liquid
2. Fine-Tuning a Liquid Simulation
3. Caching and Meshing
4. Shading a Liquid
5. Simulating Foam
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