- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
(upbeat music) - [Voiceover] Hi, I'm George Maestri and welcome to Maya 2015 Essential Training. In this course, we're gonna start off by looking at the Maya interface and get you used to moving objects around. Next, we're gonna move on to modeling. We're gonna start off with polygonal modeling and show you how to take simple objects and turn them into complex organic shapes. After that, we're gonna take a look at NURBS and create additional models. Then we're gonna learn to create basic materials and apply texture maps to your objects.
We're gonna learn how to create lights and cameras in Maya as well as render special effects such as depth of field and motion blur. We're also gonna show you how to match your cameras to existing photographs and finally we're gonna learn a little bit about how to move objects across the screen, along a path, as well as how to create things such as animation cycles as well as adding sound. Now, let's get started with Maya 2015 Essential Training.
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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