Join Aaron F. Ross for an in-depth discussion in this video Matching a wake emitter to an object, part of Maya: Creating Fluid Effects (2013).
We have got our pond built and an emitter and some basic fluid shape attributes adjusted …and now we are ready to start integrating animation in this pond simulation.…The first step to that is matching the emitter to the shape and size of the object that we want to animate.…I have got my rubber ducky over here on the Display layer, so I will just…turn that display layer visibility back on and dial in a little bit with alt right …and tumble around with alt left and what we want to do is just scale that emitter.…
I want to select it.…It's kind of difficult to select sometimes in the viewport, so you want to…make sure that you actually have the emitter selected.…I will go to Window Outliner and select that emitter. Okay.…Now I will grab the Scale tool and then just shrink that emitter down. …It's totally fine and okay for me to scale the emitter non-uniformly; unlike with the…pond itself, I can't scale the pond to non-uniformly, but I can scale the emitter anyway I need it to be.…
So that's no problem.…
AuthorAaron F. Ross
- Simulating convincing surfaces of water and other liquids
- Creating dynamic ripples with fluid pond and wake emitters
- Testing simulations with interactive playback
- Rendering water surfaces
- Controlling render tessellation
- Floating objects dynamically
- Rendering an underwater scene
Skill Level Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
1. Fluid Pond Simulation
2. Open Ocean Effects
3. Rendering Underwater Scenes
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