…Now, the next step in this process is to…create something to accept the shadows of the scene.…So, I'm going to go ahead and create a plane.…I'm going to actually hit my space bar and jump out into…my four-view here, and just go ahead and frame my scene.…And then, I'm going to just create a simple plane.…In fact, I'm just going to use a NURBS plane.…And just drag it out so that it covers pretty much…where my characters are and where any anticipated shadows would be.…
So, my characters are already set at 0, so I know that my ground plane is fine.…So now, I have a ground plane in place, but if I render this, you'll see…that while it is underneath the characters, it's…not really creating the ground plane that we need.…Now, in order to do this, we need to apply a shader to this.…And we have a special shader in Maya called Use Background.…So, I'm going to keep my plane selected.…Go to my Rendering shelf here.…
And this one here is called Use Background.…Now, when I apply this to the plane, look what happens.…It starts to take up the pixels that are behind…
- Getting familiar with the Maya interface
- Creating hierarchies and layers
- Creating polygonal objects
- Working with subdivision surfaces
- Extruding a mesh
- Smoothing geometry
- Lofting and extruding with the NURBS curves tools
- Converting NURBS to polygons
- Creating and applying texture maps
- Applying UV mapping
- Adding lights and cameras to a scene
- Creating realistic effects such as depth of field
- Batch rendering
- Animating in Maya
Skill Level Beginner
Maya: Character Rigging (2012)with George Maestri4h 37m Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 45m Intermediate
1. Getting Started in Maya 2015
2. Organizing Maya Scenes
3. Creating Polygonal Models
4. Editing Meshes
5. Refining Meshes
6. NURBS Modeling Techniques
7. Refining NURBS Models
8. Creating Materials
9. Applying Textures
10. Rendering in Maya
11. Animating in Maya
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