Join Eric Keller for an in-depth discussion in this video Mapping polygon UV surfaces, part of Creating Textures and Shaders in Maya.
In this movie, I am going to talk about how to create UV texture coordinates…for polygon surfaces.…What I have here is a single tire from my car scene.…I've hidden the car, but if I select the car group in the outliner and choose…Display > Show Selection, you can see here is my car.…My goal is to improve the shading of the tire so I can add details using texture maps.…I'd like to add a tread, maybe some decals on the side of the tire, and so on and…so forth using texture maps just to make it look a bit more interesting.…
But in order to apply texture maps correctly to the surface, I need to make sure…that my UV texture coordinates are set up properly.…So, let me select the car in the outliner and press Ctrl+H to hide it and I just…moved the tire here to the center of the grid because this will make it easier to…start projecting UV texture coordinates.…So I have the tire selected here. I'll choose Window > UV Texture Editor and you…can see that at the moment, there are no UV texture coordinates.…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 14m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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