Join Eric Keller for an in-depth discussion in this video Mapping polygon UV surfaces, part of Creating Textures and Shaders in Maya.
In this movie, I am going to talk about how to create UV texture coordinates…for polygon surfaces.…What I have here is a single tire from my car scene.…I've hidden the car, but if I select the car group in the outliner and choose…Display > Show Selection, you can see here is my car.…My goal is to improve the shading of the tire so I can add details using texture maps.…I'd like to add a tread, maybe some decals on the side of the tire, and so on and…so forth using texture maps just to make it look a bit more interesting.…
But in order to apply texture maps correctly to the surface, I need to make sure…that my UV texture coordinates are set up properly.…So, let me select the car in the outliner and press Ctrl+H to hide it and I just…moved the tire here to the center of the grid because this will make it easier to…start projecting UV texture coordinates.…So I have the tire selected here. I'll choose Window > UV Texture Editor and you…can see that at the moment, there are no UV texture coordinates.…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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