Assign textures and control transparency.
- [Instructor] Picking up from the last movie,…I've got the Arnold Render View already open.…Let's assign a new material to the leaves,…and that'll be a good demonstration of opacity mapping.…Let's pedestal down a little bit in the camera view…with Alt and middle mouse button.…Just go down a bit, and maybe back out…with Alt and right mouse button.…We've got the quadrilateral geometry for the leaves.…It obviously needs to have some mapping…of its transparency.…
I've got a bitmap file ready to map the opacity.…It came from the Paint effects brush…that was the original source for these roses.…So let's go ahead and assign a material.…Select the leaves, right-click,…and from the Marking menu, choose Assign New Material.…From the Assign New Material dialog,…choose Arnold > Shader, and click Surface,…and then choose AI Standard Surface.…Let's rename it in the attribute editor.…
Call it leaf_aistandardsurface.…Scrolling up to the top of the attributes,…let's adjust the base weight.…I'll bring this down a little bit actually…
AuthorAaron F. Ross
- Arnold rendering concepts
- Lighting with Maya and Arnold lights
- Controlling exposure
- Filtering light with Gobo
- Light attenuation with Decay
- Image-based lighting with Skydome
- Exterior daylight with Physical Sky
- Arnold Standard Surface material attributes
- Mapping material attributes
- Rendering refractions
- Mesh subdivision and displacement at render time
- Shading effects such as ambient occlusion and vertex color
- Camera effects such as fisheye and depth of field
- Animation image sequence rendering
Skill Level Intermediate
2. Studio Lighting
3. Natural and Environmental Lighting
4. Materials and Mapping
Next steps1m 2s
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