Mapping density with a custom equalizer


show more Mapping density with a custom equalizer provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Fur in Maya show less
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Mapping density with a custom equalizer

Quite often when you render fur, you will see that the fur doesn't seem even distributed across the surface. Maybe it has to do with the density being greater or less in a certain area, or maybe it simply has to do with the length of the fur. By default, when you add fur, it's going to be parameterized based upon the UV space of the model. In other words, if you have very large UV faces, then the same amount of fur is going to be distributed across that large UV face. And if you have a small UV face then you will get the same number of hairs there.

Meaning that where the UV's face is smaller and tighter you're going to get more dense fur. Well, we can fix this by equalizing the fur across the surface. And we can even customize that equalization. To do that, we can go into the Fur Global Render Settings. In the Fur menu > Fur Render Settings. And up here at the top you'll see Fur Render Options > Equalizer Maps. And right now I've got it set to Default Equalizer Maps, whic...

Mapping density with a custom equalizer
Video duration: 3m 14s 1h 12m Intermediate

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Mapping density with a custom equalizer provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the Creating Fur in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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