Understand the processes and workflow involved in the UV mapping process in Maya 2017. UUV mapping allows for very precise placement of maps. In this video, George takes a model and uses Maya’s UV editor to place a bitmap texture on the model and precisely align the texture to the model itself.
- [Voiceover] Now that we understand the basics…of the UV editor,…let's go ahead and map something…a little bit more sophisticated.…We're going to map this car.…So if I select this car,…I've already done some of the work for you.…I've created a material called car color,…and that's just the color of the body of the car…as well as one called glass,…and that's just the windows.…So we're gonna focus on the color of the car.…Now I also didn't include any of the accessories…such as the tires or the lights or the grill.…
So we're just gonna be working with the body of the car.…So let's go ahead and put a bitmap…into the color channel.…Now the bitmap I'm gonna use is this one here.…Now as you can see,…it has all of the images that we need…to texture this car,…but we'll need to adjust the mapping of our car…to match this image.…And so that'll be the challenge for us today.…So I'm gonna go into the color channel here…of my car color material.…And then we're gonna insert a file into that color channel.…
Select file…and the one that's called car_texture.jpg.…
Author
Released
7/25/2016It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Rendering
- Animating in Maya
Skill Level Beginner
Duration
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Introduction
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Welcome44s
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Notes on the Arnold renderer1m 20s
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1. The Maya Interface
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Configure viewports7m 50s
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Navigation4m 29s
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Customize the interface4m 14s
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Use Maya workspaces1m 31s
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2. Select and Manipulate Objects
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Select objects5m 46s
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Use the Move tool5m 3s
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Rotate and scale2m 20s
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Manipulate pivots3m 21s
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Duplicate objects3m 6s
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Snapping objects2m 56s
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3. Organize Maya Scenes
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Work with the Outliner6m 30s
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Create hierarchies5m 19s
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Grouping objects4m 51s
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Use groups as Pivots2m 8s
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Understanding the Hypergraph5m 29s
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Hide and show objects5m 37s
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Create layers5m 6s
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Work with selection masks2m 30s
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4. Create Polygonal Models
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Create polygonal objects6m 42s
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Select polygonal components5m 58s
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Model a low poly tree5m 33s
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Combine and separate3m 39s
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Boolean tools5m 57s
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5. Model Polygonal Meshes
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Setting up reference7m 32s
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Model against reference4m 6s
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Use the extrude tools5m 55s
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Use the bevel tools2m 52s
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Work with edge loops4m 45s
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Model symmetrical objects4m 55s
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Mirror geometry2m 55s
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Extrude along a path1m 44s
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Use the Polygon Bridge tool1m 54s
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6. Refine Polygonal Meshes
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Use the Modeling Toolkit2m 18s
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Model with lattices3m 6s
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Manage object history4m 28s
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7. Sculpt Meshes
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Sculpt a basic landscape4m 51s
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8. NURBS Modeling Techniques
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NURBS primitives5m 27s
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Use NURBS Loft3m 30s
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Use NURBS Extrude3m 12s
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9. Refine NURBS Models
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Create curves on a surface5m 28s
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Project curves on surfaces1m 48s
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Trim NURBS surfaces2m 26s
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Convert NURBS to polygons5m 29s
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10. Create Materials
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Create and apply maps6m 12s
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Use bitmaps as texture3m 19s
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Use the ramp material4m 6s
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Work with Arnold materials7m 50s
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Work with opacity in Arnold3m 42s
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11. Apply Materials and Textures
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Understanding the UV Editor4m 36s
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3D painting6m 26s
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12. Render in Maya
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Render settings menu4m 14s
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Create Maya shadows4m 36s
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Add depth of field4m 11s
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Add motion blur3m 57s
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Use the Light Editor1m 22s
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Batch rendering4m 22s
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13. Animate in Maya
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Create breakdown keys2m 30s
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Ghosting animation2m 42s
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Create animation cycles4m 39s
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Add sound to animations2m 49s
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14. Render in Arnold
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Use Maya lights in Arnold4m 25s
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Render settings in Arnold3m 14s
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Add depth of field in Arnold5m 25s
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Conclusion
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Next steps21s
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Video: Map objects in the UV Editor