Understand the processes and workflow involved in the UV mapping process in Maya 2017. UUV mapping allows for very precise placement of maps. In this video, George takes a model and uses Maya’s UV editor to place a bitmap texture on the model and precisely align the texture to the model itself.
- [Voiceover] Now that we understand the basics…of the UV editor,…let's go ahead and map something…a little bit more sophisticated.…We're going to map this car.…So if I select this car,…I've already done some of the work for you.…I've created a material called car color,…and that's just the color of the body of the car…as well as one called glass,…and that's just the windows.…So we're gonna focus on the color of the car.…Now I also didn't include any of the accessories…such as the tires or the lights or the grill.…
So we're just gonna be working with the body of the car.…So let's go ahead and put a bitmap…into the color channel.…Now the bitmap I'm gonna use is this one here.…Now as you can see,…it has all of the images that we need…to texture this car,…but we'll need to adjust the mapping of our car…to match this image.…And so that'll be the challenge for us today.…So I'm gonna go into the color channel here…of my car color material.…And then we're gonna insert a file into that color channel.…
Select file…and the one that's called car_texture.jpg.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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