Join George Maestri for an in-depth discussion in this video Manipulating the rig, part of Maya 8.5 Character Rigging.
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Actually, our character is pretty much done, so let's play with him a little bit.…We are going to go ahead and open Scene 07_03.…So now we have a character that's fairly well smooth.…Now smoothing can take up a lot of processor time, so you may want to dial down…the smoothing when you're manipulating the character.…My machine is not terribly fast, I like to manipulate this guy in real time.…So if you have a fairly recent machine that shouldn't be a problem.…But anyways, how do you manipulate the character?…Well, it's fairly simple.…
The key here is to just use the controls that we have created, and that's been…pretty much the whole process of rigging, it's creating all of these controls to…manipulate the character.…So for basic animation we don't want to be able to select this geometry.…So one of the things I want to do is just turn off this Select Surface Object so…that way I don't have to accidentally select the surfaces.…In fact, if you want we can turn off everything but curves, because all of our…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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