Join George Maestri for an in-depth discussion in this video Manipulating joints, part of Maya 8.5 Character Rigging.
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Now that we understand the basics of how to create joints, let me show you some…tools that allow you to refine and modify joints and skeletons.…Some of these tools will be handy as we start to work with characters.…We may not use all of them, so I kind of want to cover them all up front here so…that you have them in mind, if you need them for your own characters.…All of the Joint Tools that we're going to be covering are under Skeleton, so…we're going to insert joint through Orient Joint, all of these are tools that we can use.…So let's go ahead and start off by creating some joints so I'm going to go into…my side window, select my Joint tool from my Animation Shelf, or I can select it…from here, and let's just draw out some joints.…
It really doesn't matter how big are the size or shape of the joints.…So let's go ahead and look at some of these tools.…So I'm going to go ahead and tear off this menu.…So I'm just going to go here and just tear it off.…Let's go ahead and play with some of these. The first one is called the Insert Joint tool.…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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