- In this chapter, we're going to…start working with deformations.…We're going to start off with blend shapes…to do facial animation, and then we're going to…skin the character to the skeleton.…Now, I just want to point out that I did do…some housekeeping on the skeleton,…I added a master node here, so that…we can move the character around.…I also added in a few more controls to the feet,…as well as knee and elbow controls for FK and IK.…So now that we have the lower rig,…let's go ahead and start looking at the face.…
We're going to do the face using a combination of methods.…The first is blend shapes, and that gives you very…precise control over how a shape looks.…And then we're also going to use joints to…open and close the jaw, as well as…move the mouth around on the face.…Now, we want this character to…have pretty wild deformations,…so a lot of times, a joint-based structure allows you to…add a little bit more control over that sort of stuff.…
But the first thing we need to do is add in blend shapes.…Now, I have a file in the Chapter Four project,…
Author
Released
9/24/2015- Creating stretchy joints with expressions and the Node Editor
- Adding spine stretch
- Setting up IK/FK switching
- Manipulating faces with blend shapes
- Skinning the character
- Creating controls for facial animation
- Rigging the eyes
- Testing the rig with a simple animation
Skill Level Intermediate
Duration
Views
Related Courses
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Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate -
Maya: Character Rigging (2012)
with George Maestri4h 37m Intermediate -
Rigging a Face in Maya
with Jason Baskin2h 38m Intermediate
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Introduction
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Welcome27s
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1. Creating Stretchy Joints
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Basic stretch theory3m 26s
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Setting up the leg joints4m 40s
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Measuring the joint chains4m 43s
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Finalizing leg chains3m 43s
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2. Creating Stretchy Spines
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Adding spine stretch6m 58s
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3. Setting Up FK/IK Switching
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Basic FK/IK switching theory2m 30s
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Wiring up the FK/IK rig8m 14s
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Adding in stretch3m 27s
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Finalizing the arm4m 28s
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4. Skinning and Blend Shapes
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Skinning the character2m 37s
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Adjusting skin weights8m 46s
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5. Facial Rigging
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Controlling eyelids5m 17s
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Wiring custom sliders6m 20s
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Rigging the eyes6m 39s
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Controlling the teeth7m 38s
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6. Testing
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Cleaning up the rig3m 15s
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Animating a simple test3m 30s
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Conclusion
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Next steps19s
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Video: Manipulating faces with blend shapes