Join George Maestri for an in-depth discussion in this video Manipulating IK chains, part of Maya 8.5 Character Rigging.
Now that you know how to create an IK chain, let's go ahead and show you some…tools to use in manipulating some of the settings and some of the other tools…that we can use to manipulate an IK chain.…I'm going to go ahead and open a file, it is called 03_02, and it's basically…the chain I just drew in the previous chapter.…In order to manipulate this chain, obviously, we can move this lower effector.…And there are a couple of settings that we can set to help manipulate this chain.…
One of the ones is called the Attribute Editor.…I am going to hit Ctrl+A, or Apple+A, and I'm going to set my IK Handle.…And when I do that, my IK handle attributes come up.…There's a couple of them here.…First of all, it's just the physical position of this.…So as I move this, you can see my translation moves. Okay, that's fine.…This roll out here is just information on the skeleton.…This one here is actually kind of handy called IK Handle Attributes.…Now, when I select this handle, I can move it wherever I want, but if I select…
- Understanding the uses of rigging
- Creating skeletons
- Making inverse kinematics and constraints
- Rigging characters
- Binding and editing skin
- Creating a skeleton and skin for a head
- Finalizing a rig
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
2. Creating Skeletons
3. Inverse Kinematics (IK) and Constraints
4. Rigging Characters
5. Skinning Characters
6. Facial Rigging
7. Finalizing the Rig
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