Get an in-depth look at pivots in Maya 2017. Pivots are a user-defined point on an object within Maya that allow you to specify the center of rotation and scale as objects are manipulated. George shows how to find the current pivot as well as how to move the pivot to any point in 3D space using a simple key command.
- [Voiceover] When you rotate and scale,…you're rotating and scaling around an object's pivot point.…So, if I were to select this car and rotate it,…notice how it's rotating around this center.…Now, many times, when you want to manipulate an object,…you want to rotate it around a very specific point.…So, for example, this car,…let's say we wanted to have this car pop a wheelie.…Well, in order for that to happen,…it has to rotate around the rear tire.…
But the pivot itself is not located there.…So, if I'm wanting the car to do a wheelie,…it's really not that easy to get the car into that position.…But we can change it by manipulating the object's pivot.…Now, we can do this in one of two ways.…If I double-click on the rotate tool and open it up,…you can see that, under Axis Orientation,…we have a button called Edit Pivot.…So when I select the car and click Edit Pivot,…notice how that icon changes,…and this allows me to move that pivot wherever I want.…
Now, an easy shortcut for this…is to just hold down the letter D…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.