Join Aaron F. Ross for an in-depth discussion in this video Managing 3D paint textures, part of Creating Natural Environments in Maya.
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To finish out working with 3D paint textures, we probably want to do a little…bit of file management, because as I mentioned earlier, the default location…and behavior of the 3D paint textures is kind of opaque, and it's not really terribly helpful.…So what I want to do here is illustrate to you how to sort of take apart the…shader network and put it back together in a way that it actually functions and…that will be useful to you.…Because remember what we did here is we painted into the Incandescence channel.…
And if I did a rendering of this right now, it's going to render out completely…lit, you know, as if it were completely self-illuminated.…And I did that because it's easier to paint that way, but of course, you don't…really want to render it that way.…It doesn't look very good.…So what we have to do is we have to find this texture that I've painted, put it…into the source images folder, and then build a new Shader that uses this as the…Color channel rather than the Incandescence channel, okay. So here we go.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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