Understand the concept of lattice deformers and use those as a modeling tool in Maya 2017. In this instructional video, George demonstrates how to use them to reshape and deform a mesh. He shows how to position and change the resolution of the lattice as well as how to reshape the lattice to affect the underlying model.
- [Voiceover] When you model you often go through…multiple steps to get the shape that you want.…Maya remembers all of these steps…and it creates a running history of your object.…Now, you can use this history…to your advantage to affect things after they've been done.…Now, I'm going to start off with a very simple object here.…And we'll go ahead and come back to this car.…So I'm going to go ahead and turn off this car layer.…And let's just create a simple cube here.…
So, I'm going to create a simple box here.…And I'm going to go down and I'm going to add…some sub-divisions for height, width, and depth.…And let's do some operations to this.…So, I'm going to select the face.…And then let's do Edit Mesh, Extrude.…And I'm going to go ahead and extrude this face.…Let's go ahead and give it some more divisions.…I'm going to go ahead and make my height,…say, around eight.…And then I'm going to dial down my offset,…so that it's smaller.…
So, now I've created this using an extrude.…And if I go into object mode and select my object,…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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