The number of polygons in a 3D scene can affect render and interactivity speeds. Maya’s new Level of Detail (LOD) feature allows artists and technical directors to interactively change the detail on a per object basis. This video shows how to assign multiple objects to LOD layers and have the detail shift depending on camera position and object size.
- [Voiceover] Many times in Maya,…you'll need to manage how much detail…you're presenting to the camera.…This is particularly important in games…but it also has applications in film.…So typically when an object is close to us,…we'll want to see more detail.…But as it moves further away,…we'll want to reduce the detail.…Now reducing the detail reduces the amount…of geometry in the scene and it will also…help the scene to render faster…and also make gameplay faster.…Maya's level of detail feature…allows you to do this automatically.…
So here we have a scene with three dinosaurs.…And they have three different levels of resolution.…So we have raptor high for high resolution,…medium resolution, and low.…Now we can control the level of detail…in the scene through the edit menu.…So if we go edit, level of detail, we can create…what's called a level of detail group.…Now let me show you how this works.…It all happens in the outliner.…So I'm gonna go ahead and open up my outliner…and you'll see we have our three objects here.…
- Finding the new features
- Using the Content Browser
- Working with symmetry and Mirror tool improvements
- Using the MASH networks
- Rigging a character with Quick Rig
- Animating with the Pose Editor
- Lighting with the Light Editor
- Rendering Render Setup layers
Skill Level Intermediate
3ds Max 2016 Essential Trainingwith Aaron F. Ross10h 44m Beginner
1. Interface and Display
2. What's New in Modeling
3. Work with MASH
4. Animation and Rigging Tools
5. Lighting and Rendering Features
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