From the course: Modeling Vehicles in Maya
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Making vent holes - Maya Tutorial
From the course: Modeling Vehicles in Maya
Making vent holes
One very common feature in vehicles is vent holes. In order to simplify the modeling of the car body, we've kind of avoided them up until now. In fact, we've created the arrangement of polygons in such a way that it worked well for making a body, but there is often not any clear polygon definition for the holes. We'll have to do a little bit of wrangling to put the vents in. So, let's see how. Let's do the side vent first. I think it'll be easier. So, I'm just going to zoom into the side view here, and we need to get a hole in this shape. As you can see, there aren't currently any edges defining the outline of the vent hole. Now, it probably would have been a good idea to make my Edge Loops fit the shape of the vent as I was making them, but sometimes you can't think ahead in every instance, so let's work with what we've got. Now, we could go in with the Insert Edge Loop Tool, and create an edge up here, and on the bottom, and on the right, on the left, but let's try it a different…
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