Create a 3D Character From Start to Finish in Maya 2011


show more Making the shoes provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in Maya show less
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Making the shoes

Up until this point we've been modeling objects that have a soft, organic quality to them. Shoes are a good example of creating an object that has a hard surface to it, hard sharp corners. Objects like this require a certain precision of edge hardness. Just like before we can base the shoe on the body geometry so let me zoom in and see what this foot looks like. So for the most part we can use the foot here for the upper part of the boot. All we have to do is delete it from the body and extrude the heel and the sole downwards.

Let's hide the pants to get it out of the way. We will go to Display and Hide > Hide Selection and let's also create duplicate of the body so that we can extract the shoe from it. I'm going to hit Ctrl+D to duplicate, Command+D on the Mac. So now we've got a duplicate of the body. I just want to hide that as well. Display > Hide > Hide Selection. Now we want to create the boot so it's coming up roughly to this aream so I'm going ...

Making the shoes
Video duration: 6m 20s 3h 3m Intermediate

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Making the shoes provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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