From the course: Modeling Vehicles in Maya
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Making the rims - Maya Tutorial
From the course: Modeling Vehicles in Maya
Making the rims
Now that we've got the tire done, let's move on to something even more challenging. Now, the rims look really complicated. However, there are a few things we can do to simplify it. Notice that the rims are a repeating pattern. All we have to do is make one section of the pattern, and then duplicate it to create the rest. Let's get down to business. All right, let's go into Maya. So, we've already got our tire in the scene, but let's go ahead and hide it. So, select it and hit Ctrl+H. To start the rims, we're going to make a polygon cylinder to begin with. So, let's go into our side view, so we can make sure we're making this exactly from the side, and just go ahead and make a cylinder, and I'm going to hold down X, so that we make sure we snap it right to the center of the grid. And it doesn't matter exactly how big we make it; we can always resize it to fit the tire later. And now, we need to set the height. We can't really see it in this view, so I'm just going to see all of our…
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Contents
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Making one section of tire tread5m 24s
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Duplicating the tire tread3m 6s
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Bending the tread into a circle4m 41s
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Beveling the edges of tread detail4m 3s
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Making the rims4m 59s
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Blocking out the rims3m 10s
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Detailing the rims4m 28s
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Finishing the rims3m 7s
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Modeling the hub6m 18s
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Referencing the wheel in the car scene4m 31s
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