Join George Maestri for an in-depth discussion in this video Making a landing, part of Animating Cartoon Characters in Maya.
- So now we have two out of three major poses,…and all we need to do is the landing.…So right now we have the character…anticipating the jump,…we've got that middle pose in the jump,…and all we have to do is this last pose.…So, let's take a look at this,…we've got the hips here,…are reaching their peak at about 43,…and then they kind of hit the bottom at 49.…So this is a point where the character…is starting to squash into his pose,…but before that we want to stretch out the character.…
We almost want to mirror what we have here.…So the character kind of goes down and squashes,…and then when he takes off he stretches.…So what we want to do is almost the opposite…on the other side.…So right before he lands we want to stretch him out,…and then as his legs absorb the weight of the body…he's going to squash down.…So I'm actually going to go a few frames…before the end of this,…and we'll use that as our stretch.…So I'm going to go ahead and select,…going to go ahead and select the feet,…and you'll see that they have a key at frame 49.…
- Working out the walk timing
- Blocking out footsteps
- Animating the character's walk
- Animating a jump, including the landing and follow-through
- Blocking out and timing poses
- Creating facial expressions
- Animating a quick exit
- Adding lights
- Rendering in Maya
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Animating a Cartoon Walk
2. Straight Ahead: Creating a Jump
3. Pose to Pose: Animating Changes in Mood
4. Animating a Zip Out
5. Finalizing and Rendering
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