From the course: Modeling Vehicles in Maya
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Making the flexible shifter guard - Maya Tutorial
From the course: Modeling Vehicles in Maya
Making the flexible shifter guard
Another big thing to do with the shifter is that we need to make this flexible rubber guard. Now it seems like it might be a very complex object to model, but if we break down its structure and build it in steps, it actually is not going to be too bad. Now one way to think about the guard in a more simplified way is to imagine what it would look like if it weren't being bent forward into the side, if it were pointing straight up in a neutral position. The overall shape would be based on a cone. So let's make a cone to start. Let's make sure we've got our Polygons menu set here and I'm just going to click on the Cone. And now, I want to hold down X on the keyboard and click and drag at a cone shape. So first, we can just drag out the size, roughly about the same size as the base is good. And now, we just click and drag out a height. It doesn't have to be exact, we can always adjust it later. Now we need to create these wavy rib shapes. As it is, we don't have enough Polygons to work…
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Modeling the seats5m 3s
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Creating curves for the piping5m 11s
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Extruding the piping4m
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Editing the NURBS curves5m 22s
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Creating the dashboard5m 48s
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Blocking out the steering wheel4m 6s
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Duplicating steering wheel parts3m 10s
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Combining the steering wheel parts3m 25s
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Finishing the steering wheel5m 4s
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Modeling the shifter6m 2s
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Making the flexible shifter guard4m 57s
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Modeling the screw head5m 17s
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