Join George Maestri for an in-depth discussion in this video Maintain UV scale, part of Maya 2018 Essential Training.
- [Instructor] Let's take a look at one more thing…with UV editing, and that's understanding the scale…of the texture itself.…Now, when you start to create UV maps,…you want to make sure that the same material…or same image…is textured at the same scale throughout the scene.…So here I have this simple, kind of a T-shaped pipe,…and if we look at this material,…it's kind of a metal material,…you'll see that it's a lot grainier up here,…it's a lot finer down here,…and it really doesn't make much sense in terms of scale.…
And so this does not look very cohesive.…So let's select our object and go into the UV Editor…and kind of diagnose what's going on.…So in the UV Editor, you'll see that…we have a bunch of shells here.…I've got a shell for the bottom part of this.…I've got a shell here for this top part.…And as you can see, they're kind of different scales,…and they're kind of all over the map.…Now, one of the things I like to do when texturing…is to make sure that these are the same scale.…
Now sometimes, you can't see whether or not…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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