From the course: Maya: Motion Graphics Workflow with MASH
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MASH: Repro node - Maya Tutorial
From the course: Maya: Motion Graphics Workflow with MASH
MASH: Repro node
- [Voiceover] Now, we're gonna take a look at the Mash Repro Node, which is like the Distribute Node, as another coordinate work of your mash system. It helps you organize which objects are being piped into your mash network. So, we're gonna do our simple net, mash network again. We go to the Create menu. We go to Polygon Primitives, Cube. Now, we go Create, Mash, Mash Network. Alright. I'm gonna change my distribution type, to Grid. So, we're gonna go over to our mash distribute node, Change distribution type to Grid. And now, I'm gonna select my Mash One Repro Node. And so, if we arrow over to it, in our Attribute Editor, you can see it here. And so we have a few different settings, we've got several detail rotation order LOD camera. The main thing we're gonna be concerned about here is our Objects List, and this shows which objects are piped into the mash network. Right now, we have our cube. So, I'm gonna go over to our Outliner and Perspective View. And now, I'm gonna create a…
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Contents
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MASH: Waiter node1m 46s
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(Locked)
MASH: Distribute node7m 36s
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(Locked)
MASH: Repro node2m 40s
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(Locked)
MASH: Random node1m 36s
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(Locked)
MASH: Noise node3m 8s
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(Locked)
MASH: ID node3m 2s
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(Locked)
MASH: Color node2m 54s
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(Locked)
MASH: Time node5m 42s
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(Locked)
MASH: Delay node3m 50s
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(Locked)
MASH: Orient node3m 12s
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(Locked)
MASH: Curve node2m 29s
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(Locked)
MASH: Trails node1m 48s
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(Locked)
MASH: Replicator node5m 2s
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(Locked)
MASH networks in the Node Editor1m 56s
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(Locked)
How to create your first MASH network4m 20s
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