From the course: Maya: Motion Graphics Workflow with MASH

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MASH: ID node

MASH: ID node - Maya Tutorial

From the course: Maya: Motion Graphics Workflow with MASH

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MASH: ID node

- Now we're gonna take a look at the MASH ID node. And this node is primarily useful to assign different objects to different points on the MASH network to create more interesting and diverse networks. So let's go to our Create menu. Again we'll create a simple Cube, and we'll Create MASH, MASH Network out of it. Go to our MASH1_Distribute Node. We'll change our Distribution Type to Grid. And under our Grid Settings, we're gonna change it to 10, 10, 10 in the Distance. And 6, 6, 6 on the resolution axis. We're gonna turn on Wireframe View here. All right, so now what we want to do, is we've been using cubes, we want to have some different objects. And we want to assign different objects randomly to different points on this to create a cooler array of things. So let's go to out Outliner and Perspective view. And we'll go under Create, Polygon Primitives, let's make Sphere, let's create a Cone and we're gonna create a Torus. And now we're gonna select all three of these and hide them…

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