From the course: Maya: Motion Graphics Workflow with MASH
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MASH: Color node - Maya Tutorial
From the course: Maya: Motion Graphics Workflow with MASH
MASH: Color node
- [Voiceover] In this video, we're gonna take a look at the MASH color node. And this is one of the nodes that gets made automatically when you create a MASH network. So our 02-07 start file begins where we left off in our ID Node video. So what we're gonna do here is we're going to select our MASH network in the outliner, and let's arrow in the attribute editor over to MASH1_Color. And this is already made for us, we didn't have to make it, and what we're gonna do first is we're gonna enable it. And let's set our color to let's do hue: 360, saturation: 1, value: 0.6, so a bright red. Alright. So obviously we can't actually see anything right now, because we have to enable a few different things to make all this work properly. What we wanna do, is we wanna arrow over to our MASH_Repro node. Let's find that here, in our attribute editor, and let's scroll down, and you can see we have an option here for color per vertex, so we're gonna turn that on. Because what this MASH color node is…
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Contents
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MASH: Waiter node1m 46s
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(Locked)
MASH: Distribute node7m 36s
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(Locked)
MASH: Repro node2m 40s
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(Locked)
MASH: Random node1m 36s
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(Locked)
MASH: Noise node3m 8s
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(Locked)
MASH: ID node3m 2s
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(Locked)
MASH: Color node2m 54s
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(Locked)
MASH: Time node5m 42s
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(Locked)
MASH: Delay node3m 50s
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(Locked)
MASH: Orient node3m 12s
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(Locked)
MASH: Curve node2m 29s
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(Locked)
MASH: Trails node1m 48s
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(Locked)
MASH: Replicator node5m 2s
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(Locked)
MASH networks in the Node Editor1m 56s
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(Locked)
How to create your first MASH network4m 20s
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