Looking at car paint materials


show more Looking at car paint materials provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Creating Textures and Shaders in Maya show less
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Looking at car paint materials

mental ray comes with a special shader that's designed to simulate the look of CarPaint. This is found in the Hypershade, under mental ray Materials > mi_car_paint_phen. Phen stands for phenomenon. I generally like to start with the mi_car_paint_phen_x shader. So I am going to click on this button to create the shader and then expand the Car group. I'll select the body subgroup. Right-click over the shader and choose Assign Material To Selection. Next thing, I'm going to do is I want to select the mi_car_paint_phen_x material and rename it to CarPaint.

Let's do a rRender and see how the default settings look. So this is what we end up with. It looks a little bit weird because we have some strange stuff going on here in the specular highlight, but if you understand a little bit about how CarPaint works it will help to explain what's going on. The way CarPaint is designed is we have a base color applied to the surface and then above that several layers and the topmost ...

Looking at car paint materials
Video duration: 6m 43s 3h 30m Intermediate

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Looking at car paint materials provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Creating Textures and Shaders in Maya

Subject:
3D + Animation
Software:
Maya
Author:
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