Join Eric Keller for an in-depth discussion in this video Looking at car paint materials, part of Creating Textures and Shaders in Maya.
mental ray comes with a special shader that's designed to simulate the look of CarPaint.…This is found in the Hypershade, under mental ray Materials > mi_car_paint_phen.…Phen stands for phenomenon.…I generally like to start with the mi_car_paint_phen_x shader.…So I am going to click on this button to create the shader and then expand the Car group.…I'll select the body subgroup.…Right-click over the shader and choose Assign Material To Selection.…Next thing, I'm going to do is I want to select the mi_car_paint_phen_x material…and rename it to CarPaint.…
Let's do a rRender and see how the default settings look.…So this is what we end up with.…It looks a little bit weird because we have some strange stuff going on here in…the specular highlight, but if you understand a little bit about how CarPaint…works it will help to explain what's going on.…The way CarPaint is designed is we have a base color applied to the surface and…then above that several layers and the topmost layer is a transparent coating.…
- Understanding shading concepts
- Simulating the Fresnel effect for realistic reflections
- Rendering transparent and translucent surfaces
- Comparing mental ray and Maya standard shaders
- Introducing the mia_material
- Developing shader networks
- Using subsurface scattering shaders
- Mapping polygon UV coordinates
- Incorporating texture nodes into networks
- Improving skin detail with ambient occlusion
- Painting bump maps
- Creating normal and displacement maps
- Troubleshooting maps
Skill Level Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
Creating Natural Environments in Mayawith Aaron F. Ross4h 18m Intermediate
Maya: Lighting and Rendering with mental raywith Eric Keller4h 56m Intermediate
1. Shading Concepts
2. Shading in mental ray
4. mental ray Texture Nodes
5. Creating Surface Details with Textures
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