Join Aaron F. Ross for an in-depth discussion in this video Locking curve length, part of Maya: nHair.
…To get the hair out of our characters face, what we…want to do is to move all of these star curves over.…And, we can do that by selecting the endpoints of the curves.…But first, we have to lock the length of the curves so they stay constant.…Now locking the length of the curves…does not effect the stretchiness of the strokes.…Be aware that those are two different things.…What we are doing here is,…we're going to make sure that when we manipulate the…end points of the Start Curves, they don't stretch.…
But, during the dynamic simulation, the strokes, the actual renderable hair, could…still stretch, depending upon your settings in the hair system shape note.…Okay, so we're going to select all of the Start Curves.…To do that, I'm going to select the strokes, and…I want to make sure that I've displayed the start curves.…So…I go into the nHair > Display > Start Position.…Now we want to select all the Start curves, so we'll go…back up to nHair and choose Convert Selection > To Start Curves.…
Now all the start curves are selected, and just…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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