Join Aaron F. Ross for an in-depth discussion in this video Locking attributes, part of Cinematography in Maya.
…For locked down camera shots in which…the camera doesn't move, doesn't animate over time,…we probably want to lock the camera attribute…so that we can't accidentally move the camera.…You know it's all too easy, especially in…an interactive viewport, to accidentally move the camera.…And then of course, you either have to have undoable movement enabled or you…have to use View > Undo View Change to get back where you were.…Just to avoid that happening, we can lock the transforms.…I'll do that for all of the cameras at once.…I'll go into the outliner, Window > Outliner,…and I've got a bunch of groups here.…
I'm going to drag my mouse, just click and…drag across all six of those camera groups.…And that's only selected the groups, but I want to…explicitly select the cameras and the aim points within those groups.…So to do that, I want to select their hierarchies.…So go to Edit > Select Hierarchy.…And if we open up one of these, you will see that,…in fact, the camera and its aim point have also been explicitly selected.…
AuthorAaron F. Ross
- Getting the most out of viewport cameras
- Controlling camera attributes such as clipping planes
- Setting display options such as Resolution Gate
- Adjusting focal length and field of view
- Previz editing with the Camera Sequencer
- Setting rotation order for predictable camera animation
- Animating simple camera moves such as pan and dolly
- Mastering compound moves such as crane and handheld shots
- Understanding the Film Back attributes
- Achieving isometric and tilt-shift effects
- Projecting a texture from a camera
- Rendering depth-of-field and rack-focus effects
Skill Level Beginner
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
1. Viewport Camera Basics
2. Renderable Camera Basics
3. PreVIZ Editing with the Camera Sequencer
4. Simple Camera Movement
5. Compound Camera Movement
6. Special Effects
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