Join Ryan Kittleson for an in-depth discussion in this video Linking subtools to the main body, part of Digital Creature Creation in ZBrush Photoshop and Maya.
When posing the body, the various SubTools won't move along.…If I pose the head for example, the teeth and the eyes will stay floating in…space right where they are.…In order to make them follow along with the body, we'll be using contact…points to lock them down.…But first, there's just one little loose end to tie up, he's only got one eyeball.…In order to make the other one, just follow these few simple steps.…Let's go into the SubTool palette and make sure that we have got the…eyeball selected, great!…Now let's click Duplicate in the SubTool palette.…
Now let's go down to the Deformation palette and click Mirror.…Notice we have this little pop-up that says the function cannot be applied to a…mesh with multiple subdivision levels.…That's simple enough to fix.…What we need to do is go up to this duplicate and go to the highest subdivision level.…So I am just going to hit D, until we go up to the highest level.…Now let's open up the Geometry sub- palette and I am going to delete all the…lower subdivision levels.…
- Brainstorming and refining a character concept
- Installing custom brushes
- Optimizing tablet settings
- Posing the ZSpheres in ZBrush
- Sculpting muscles and midsize shapes
- Working with DynaMesh
- Using GoZ between ZBrush and Maya
- Creating topology for animation
- Sculpting fine detail
- Cleaning up a mesh in Maya
- Creating the UV layout
- Lighting and shading
- Painting texture maps
- Posing with Transpose tools in ZBrush
- Batch rendering a turntable animation
Skill Level Intermediate
1. Preparing Your Workspace
2. Designing the Creature
3. Basic Sculpting in ZBrush
4. Basic Modeling in Maya
5. Creating Topology for Animation
6. Creating the UV Layout
7. Creating a Pedestal Environment
8. Lighting and Shading
10. Posing the Model
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