Linking subtools to the main body


show more Linking subtools to the main body provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Digital Creature Creation in ZBrush, Photoshop, and Maya show less
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Linking subtools to the main body

When posing the body, the various SubTools won't move along. If I pose the head for example, the teeth and the eyes will stay floating in space right where they are. In order to make them follow along with the body, we'll be using contact points to lock them down. But first, there's just one little loose end to tie up, he's only got one eyeball. In order to make the other one, just follow these few simple steps. Let's go into the SubTool palette and make sure that we have got the eyeball selected, great! Now let's click Duplicate in the SubTool palette.

Now let's go down to the Deformation palette and click Mirror. Notice we have this little pop-up that says the function cannot be applied to a mesh with multiple subdivision levels. That's simple enough to fix. What we need to do is go up to this duplicate and go to the highest subdivision level. So I am just going to hit D, until we go up to the highest level. Now let's open up the Geometry sub- palette a...

Linking subtools to the main body
Video duration: 4m 13s 5h 11m Intermediate

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Linking subtools to the main body provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Digital Creature Creation in ZBrush, Photoshop, and Maya

Subject:
3D + Animation
Software:
Maya Photoshop ZBrush
Author:
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