Join Aaron F. Ross for an in-depth discussion in this video Linking objects to surfaces with follicles, part of Maya: nHair.
…Follicles are not just for hair.…You can use a follicle as a…very sophisticated form of surface constraint that…will respond to deformations and can also…allow you to animate objects across deforming surfaces.…So this is a very useful technique that I'm going to show you here.…What we've got in this scene is a ground plane.…And it has a wave deformer applied to it.…If we go into…the channel box here, you will see inputs, wave, click on that.…And you'll see amplitude.…
Let me set that to a value of 0.1 and press Play in the timeline.…And you can see that we've got some animation there.…I've just animated the offset value here.…And what we're going to do is we're going…to make this cone stick to that deforming surface.…And even animate the cone across that…surface so that it will always be precisely…normal to the surface, or sticking straight out from it.…And we'll use the nHair follicles to do it.…Okay I'll set my amplitude back down to zero here, rewind back to frame one.…
And I just want to create one or two follicles on this surface.…
AuthorAaron F. Ross
- Prepping a model for hair
- Adding nHair
- Setting dynamic properties
- Adjusting clump, curl, and twist
- Painting follicle attributes
- Creating long hairstyles with curves
- Applying nConstraints
- Creating and rendering an nCache
Skill Level Intermediate
1. Getting Started with nHair
2. Defining hairSystem Attributes
3. Working with Follicles
4. Styling nHair
5. Rendering nHair
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