Join George Maestri for an in-depth discussion in this video Limiting controller motion, part of Maya: Character Rigging.
Now let's go ahead and start refining our control panel so that we can keep…everything contained.…Now I have basically just the curves set up -- now I have some of these already…limited, but I want to show you how to limit the actions of these.…So, for example, if I were to select this I can move this pretty much anywhere I…want, but if I really wanted to control it I really should just move it between…say 0 and 1, or a specific range of values. The same goes for this pupil, you…really want to just be able to move that to the edge of the eye, you don't…want to be able to move it all the way over here.…
So you kind want to keep everything within the boxes that we create.…Another thing we want to do is also prevent the user from accidentally selecting…things that they don't want.…So, for example, I can select all of this text. So if I was trying to select…this control, I might accidentally select the box that surrounds it, or the text…beneath it, so we need to hide that as well.…So let's go ahead and start with that.…
- Understanding the basics of rigging
- Creating skeletons
- Modifying joint attributes
- Working with inverse kinematics and constraints
- Rigging characters
- Using Maya's new HumanIK skeletons/rigs
- Setting up an FK/IK switch
- Creating custom facial rigs
- Binding skin using Smooth Bind
- Painting and editing skin weights
- Using expressions to rig a character's mouth controls
- Controlling eye direction
- Finalizing a rig
Skill Level Intermediate
1. Getting Started
2. Skeleton Tools
3. Inverse Kinematics
5. Creating Basic Rigs
6. Advanced Rigging Controls
7. Facial Rigging
8. Skinning Tools
9. Advanced Facial Rigging
10. Finalizing the Rig
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