From the course: Maya: Advanced Texturing
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Leather: Render texture maps - Maya Tutorial
From the course: Maya: Advanced Texturing
Leather: Render texture maps
- [Instructor] Here in Maya, in our start file, what I wanna do is apply all of those texture maps that we created in Mudbox, on our model here in Maya, and render it in Arnold, and get predictable results. So, in our scene here you can see that I have a light set up and our object in the middle of the scene, with a ground plane, just for shadows and to make sure that our lighting solution is gonna be predictable. I've also gone ahead and assigned all of our objects the AI standard surface for each one of their models and textures sets. So let's start with the chair back here. And I'm going to select that particular material and input into my work area, of the Hypershade. And I wanna start with the normal maps and bump maps. We're gonna be daisy chaining multiple nodes into each other, so that we can have all of that surface deviation running into a single channel in our material. So to do that, what we're gonna do is come down to the bottom of our material here in the work view, and…
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Contents
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Review reference materials in Mudbox6m 44s
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Bake hi-res details9m 40s
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Leather: Grain paint textures9m 34s
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Leather: Add cracks7m 36s
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Leather: Final digital sculpting11m 19s
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Leather: Block the color10m 55s
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Leather: Color finalization6m 26s
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Leather: Specular highlights8m 57s
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Leather: Export texture maps3m 53s
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Leather: Render texture maps10m 42s
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