From the course: Maya: Advanced Texturing

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Leather: Render texture maps

Leather: Render texture maps - Maya Tutorial

From the course: Maya: Advanced Texturing

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Leather: Render texture maps

- [Instructor] Here in Maya, in our start file, what I wanna do is apply all of those texture maps that we created in Mudbox, on our model here in Maya, and render it in Arnold, and get predictable results. So, in our scene here you can see that I have a light set up and our object in the middle of the scene, with a ground plane, just for shadows and to make sure that our lighting solution is gonna be predictable. I've also gone ahead and assigned all of our objects the AI standard surface for each one of their models and textures sets. So let's start with the chair back here. And I'm going to select that particular material and input into my work area, of the Hypershade. And I wanna start with the normal maps and bump maps. We're gonna be daisy chaining multiple nodes into each other, so that we can have all of that surface deviation running into a single channel in our material. So to do that, what we're gonna do is come down to the bottom of our material here in the work view, and…

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