- What is V-Ray?
- V-Ray integration with Maya UI
- V-Ray lights and shaders
- Working with global illumination
- Object properties and render layers
- Creating passes and elements
- Rendering and optimizing
Skill Level Beginner
- Hey there, I'm Dariush Derakhshani, a VFX Supervisor and adjunct faculty with the University of Southern California in Los Angeles. I'm the co-author of an Autodesk 3ds Max book series, as well as the author for the best-selling Introducing Autodesk Maya series. I'm delighted to bring you this course on V-Ray for Maya. I designed this course not only as a primer for those new to V-Ray and CG rendering, but also as a reference for anyone with prior experience seeking more detailed information about specific aspects of V-Ray.
In this course you will learn rendering using the powerful V-Ray rendering platform through Autodesk's Maya software. We will begin the course by exploring the V-Ray for Maya interface, and how this popular renderer is integrated into Maya's UI. Next, I will show you how V-Ray lights work and when to use them. We'll then take a look at the various V-Ray materials and shaders and how to utilize them before moving on to several lessons exploring global illumination using V-Ray.
In these global illumination lessons, you'll learn how the different GI engines work in V-Ray, and some of the popular combinations for efficient, clean renders. You will also learn about object properties and special V-Ray cameras and attributes. Lastly, we'll explore how to use V-Ray render elements to render in passes to integrate with compositing packages, such as Adobe's After Effects, for the ultimate in control over your images.
I'm delighted to be the author of this V-Ray course and I am confident this will give you the knowledge and confidence to take your rendering to the next level. Thank you very much, and enjoy the course.
1. Getting Started with V-Ray
What is V-Ray?2m 50s
2. V-Ray Lights
3. V-Ray Shaders
4. GI Methodology
5. V-Ray Object Properties and Render Layers
6. V-Ray Render Elements
7. Rendering and Optimizing
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