Author
Released
4/11/2013- Introducing texture tiling
- Stacking polygons in an unwrap
- Establishing base colors
- Establishing realism with age and wear
- Cleaning up seams and joints in textures
- Creating dents and scratches
- Working with normal maps
- Sculpting detail
- Baking occlusion for rust and dirt
- Working with value and color for incandescence
- Faking reflection
- Painting skyboxes
Skill Level Intermediate
Duration
Views
- Hi, I'm Adam Crespi, and welcome to Texturing for Games in Maya, Mudbox, and Photoshop. In this course, we'll look at techniques for painting textures for games. We'll start out with painting textures by hand in Photoshop, beginning with the diffuse, and then adding specular, and then normal maps. We'll create normals from grayscale bumps. Then I'll show you how to enhance your normal maps, painting directly in the normal channels. We'll see how to create textures from hi-res models in Maya, rendering using Mental Ray, and crafting textures including occlusion, normal, specular, and diffuse.
We'll be covering all these features plus plenty of other tools and techniques. Now let's get started with Texturing for Games in Maya, Mudbox, and Photoshop.
Related Courses
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Illustrator CC 2013 One-on-One: Intermediate
with Deke McClelland11h 37m Intermediate
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Introduction
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Welcome43s
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Using the exercise files3m 2s
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1. Tiling Textures and Texture Sheets
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Introducing texture tiling8m 30s
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Working with texture sheets8m 44s
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2. Painting the Diffuse Map
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Establishing base colors10m 7s
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3. Specular Maps: Bringing Out the Shine
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Creating dents and scratches6m 28s
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4. Normal Maps
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Painting as grayscale7m 54s
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Creating edges and borders8m 46s
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Enhancing the normal map11m 27s
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5. Modeling High-Poly Texture Bases
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Digital sculpting for detail5m 15s
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Tiling and masking9m 18s
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Masking ambient occlusion3m 43s
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6. Incandescence and Cutouts
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Drawing cutout maps6m 51s
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7. Faking Reflections
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Painting cubic reflection maps10m 27s
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8. Skyboxes
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Painting clouds for a skybox9m 24s
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Conclusion
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Next steps46s
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Video: Welcome