From the course: Maya: Game Prop Creation
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Laying out a texture sheet for multiple tools
From the course: Maya: Game Prop Creation
Laying out a texture sheet for multiple tools
In this video, I'll get more of the clean texture on my tools and start to see if the wear patterns I am going to put on are the right size. I am constructing a texture sheet, and the idea is I have got large chunks of raw texture that I simply map a bunch of things onto. Although I've only got a hammer, a pry bar, and a ladder here, by extension we could have several pry bars, maybe different hammers, different ladders, other things made of galvanized steel or aluminum, and stack a whole bunch of props we might find in our game in here. What I will do is start out with some solid colors and then add in some basic texture for the other elements and see if they work. I am going to begin with my hammer, which I've laid out in two pieces: the handle, which actually goes right through the head geometry so I can get wood on the end, and then the head itself. I will go and look at my UV Texture Editor, opening it up so I can see what I'm doing and zooming back. I have put the sides of the…
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Contents
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Overview of modeling small props1m 59s
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Modeling a sledgehammer6m 11s
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Modeling a pry bar6m 26s
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Adding detail and hardening edges5m 28s
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Unwrapping as part of building a texture sheet for small tools8m 27s
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Modeling a metal ladder8m 51s
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Unwrapping and cloning8m 46s
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Placing the clean texture8m 39s
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Laying out a texture sheet for multiple tools8m 37s
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Painting rusty steel7m 46s
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Adding dirt and wear5m 42s
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Planning for optimal texture usage7m 37s
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Painting dirt and age variations3m 42s
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